But it’s never too late to give it a try and explore. You will be shocked how come you were missing this kind of important upgrades.
#Skyrim racemenu mod#
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#Skyrim racemenu mods#
There are so many different Skyrim Special Edition mods on our site that you will need some time to try at least some of them. This provides you with unseen features and enables you to deal with your workload in a smarter way. All you need to do is pick the needed file and simply add it to your game. If you want to become a leading gamer, Skyrim Fearsum Racemenu Preset Collection Mod can be the key to success and make this happen faster.
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#Skyrim racemenu series#
Mods Used that you probably need: (Mostly just standard stuff)Ĭommunity overlay 3 (tattoos, so slightly optional)įreckelmania series (technically also optional but I like them for Mairin)Ĭlothes used are from Kozakowy (They do amazing work, highly recommended) Nord #2 – Mairin – Celt/Redhead lady, very coolĪltmer – Eriaya – Pretentious cryomancer probablyīreton #1 – Adrasteia – Great for a vampire playthrough I thinkīreton #2 – Adrasteia – Alternate as a Forsworn Nord #1 – Penelope – Noble looking blonde lady Imperial #2 – Salea – Scary demon lady, Daedra possessed Imperial #1 – Neon – Literally has Cinco de Mayo Neon bodypaint, not-lore friendly Modify and rename as you like, do whatever you want, I’m not your mom.ĭunmer – Cemidra – Good for Telvanni wizard playthrough in Solstheim Some of these characters are lore-friendly since I used them in playthroughs, but some are very not lore-friendly. Do let me know if something is super wonky though. Like I said, this is my first real mod, so if something is terribly wrong I don’t know if I will be able to fix it. Therefore, I’m putting these out as character presets. I’ve never made a mod before and my plan was to make some of these characters into follower mods, but that takes time and knowledge that I don’t have. People thought one of my characters looked neat on Reddit so I thought I’d make them available. Some character presets that I either made messing around or used in previous playthroughs of mine. Note that you do NOT need to alter skee64.ini you may create your own skee64_custom.ini which will override the settings under the specified categories.1 Dunmer, 2 Imperials, 2 nords, 1 Altmer, 3 Breton. These new ini settings are mainly for debugging purposes to neuter functionality at the hook level to narrow down broken or buggy functionality on the user-end. Debugging use only, these disable hooks in the game which affect various features Altered BodyMorph loading to check deleted Form flag to hopefully clean up actor morphs (warning will be shown in logs when this actually occurs)Įach of the above console commands will dump metrics from the specific subsystems, more verbose output will be directed to the log in My Games/Skyrim Special Edition/SKSE/skee64.log.Added new console commands for more self-debugging support.
#Skyrim racemenu code#
Seems they were working but only if loaded from preset or a save game, fixed the hook to capture all code paths.Įdit2: Updated from 0.4.19 to 0.4.19.1 fixed more broken mod functionality where I mistakenly broke version checks via SKSE.GetPluginVersion("skee") as I changed the plugin name accidentally due to an API change in SKSE and how it receives data about the plugin. The following functionality I have personally tested:Įdit: Updated from 0.4.18 to 0.4.19, fixed broken extended sliders. You may be expecting a third party plugin to work that is not associated with RM.
This version is feature complete, if you notice any missing functionality that comes standard with RM please post the steps and expected result. Expect bugs or broken functionality, I don't have the mods to reach testing coverage. This is the preliminary version of RM for Skyrim Anniversary Edition.